View all by SeokwonH
SeokwonH
Follow SeokwonH
Follow
Following SeokwonH
Following
Add To Collection
Collection
Comments
Devlog
RiskyDigger_DEMO
←
Return to RiskyDigger_DEMO
Devlog
Dev Log 7
May 14, 2025
by
SeokwonH
Originally, tile creation and removal were handled separately with right click and left click. Based on feedback from Zhan, I switched to using a single input for both actions. This introduced a probl...
Continue reading
Dev Log 6
May 14, 2025
by
SeokwonH
I received multiple layers of background images from Yiyi (the game artist) and implemented parallax mapping in Unity. The farthest layer moves the slowest, while the closest layer moves the fastest,...
Continue reading
Dev Log 5
May 14, 2025
by
SeokwonH
I attached two game objects above and below the enemy. When the upper game object collides with an object tagged “ground,” the enemy moves downward, and when the lower game object collides, the en...
Continue reading
Dev Log 4
May 14, 2025
by
SeokwonH
Zhan’s Feedback: To let the player know that they can dig tiles, highlight the tiles that can be dug when the mouse is over the ground, using some sort of UI. Currently, left-click removes tiles and...
Continue reading
Dev Log 3
May 14, 2025
by
SeokwonH
I turned the tileset, received from Yanick, into Rule Tiles so that even if the player generates tiles in an irregular manner, the sprite that follows the rule is displayed. Additionally, ‘fog of wa...
Continue reading
Dev Log 2
May 14, 2025
by
SeokwonH
Virtual Boundary System I implemented a virtual boundary that surrounds the player, preventing tile generation, placement, or removal beyond this boundary. This ensures that the player remains within...
Continue reading
Dev Log 1
May 14, 2025
by
SeokwonH
Technical Aspects April 19, 2025 I utilized C#‘s inheritance mechanism to divide tiles into breakable and unbreakable types, enabling different effects depending on which tile the player interacts w...
Continue reading